AI Insights · Timothy · October 2022
Top 5 3D Anime Games on Android in South America, Q3 2022
In Q3 2022, Genshin Impact: Natlan Launch led the 3D Anime Games category on Android in South America with significant growth in revenue, downloads, and active users. Other top performers included Saint Seiya: Legend of Justice and Tower of Fantasy.
In Q3 2022, the 3D Anime Games category on Android in South America saw impressive performances from several top titles. The data provided by Sensor Tower highlights the weekly trends in downloads, revenue, and active users for the leading games in this genre.
Genshin Impact: Natlan Launch experienced notable growth throughout the quarter. Weekly revenue saw a steady increase, starting at approximately $59K and peaking at around $177K by the beginning of August. Downloads also showed an upward trend, reaching over 131K in the last week of September. Weekly active users grew from about 499K to an impressive 740K by the end of the quarter.
Saint Seiya: Legend of Justice also performed well, particularly in its initial weeks post-launch. Weekly revenue peaked at around $145K in early August before gradually declining to about $87K by the end of September. Downloads saw a significant spike initially, with over 450K in the first week, but tapered off to about 14K by the quarter's end. Active users followed a similar trend, peaking at approximately 304K and settling at around 131K.
Saint Seiya Awakening: KOTZ maintained a steady performance. Weekly revenue fluctuated between $29K and $63K, with a notable peak at the end of September. Downloads remained relatively low, averaging around 3K per week. Active users saw a gradual decline from about 185K to 128K throughout the quarter.
Tower of Fantasy showed strong initial performance following its release in early August. Weekly revenue reached a high of approximately $122K in the second week before declining to about $23K by the end of September. Downloads saw a significant drop from nearly 600K in the first week to just around 9K by the quarter's end. Active users similarly decreased from about 425K to 85K over the same period.
Summoners War demonstrated consistent performance in terms of active users, maintaining a steady average of around 150K throughout the quarter. Revenue varied, peaking at approximately $49K at the end of August. Downloads remained relatively low, averaging around 1K per week.
For more detailed insights and data, visit Sensor Tower.